<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>ODM: Orbital Defense Madness Devlog - itch.io</title><link>https://onecouch.itch.io/odm</link><item><guid>https://onecouch.itch.io/odm/devlog/1677471/structures-persistence-system-giancarlo-morales</guid><title>Structure&#039;s Persistence System - Giancarlo Morales</title><link>https://onecouch.itch.io/odm/devlog/1677471/structures-persistence-system-giancarlo-morales</link><pubDate>Sat, 26 Sep 2026 01:39:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Building is one of our game&#039;s core systems, but what&#039;s the point of building if your structures don’t persist across levels? My job this week was to figure out a way to make the buildings&#039; layout an...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1676239/v003-patchnotes</guid><title>v0.0.3 Patchnotes</title><link>https://onecouch.itch.io/odm/devlog/1676239/v003-patchnotes</link><pubDate>Fri, 25 Sep 2026 03:09:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ADDED: - Placing towers now costs resources. - BP_UFO, and corrisponding AI elements (WIP) - GameplayGameMode now tracks number of currently alive enemies - Splash screen widget blueprint for later im...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1676171/random-menial-problems-by-dominic-thompson</guid><title>Random menial problems by Dominic Thompson</title><link>https://onecouch.itch.io/odm/devlog/1676171/random-menial-problems-by-dominic-thompson</link><pubDate>Fri, 25 Sep 2026 01:21:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMjM2MTIyLnBuZw==/400x224%23c/OMAoAu.png"/><p>The First Problem: There were a couple issues I was having in this sprint, but none of them seemed large enough to make one post about so I am just merging them all together. One of the issues I ended...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1676165/designing-the-phases-of-play-dante-chacon</guid><title>Designing The Phases of Play - Dante Chacon</title><link>https://onecouch.itch.io/odm/devlog/1676165/designing-the-phases-of-play-dante-chacon</link><pubDate>Fri, 25 Sep 2026 01:16:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week I tasked myself with solving our &quot;Day/Night&quot; system--which ultimately became what I&#039;m calling a &quot;Day Phase&quot; system. In our game design for ODM we decided upon some key phases within the core...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1676138/navigation-for-flying-enemy</guid><title>Navigation for Flying Enemy</title><link>https://onecouch.itch.io/odm/devlog/1676138/navigation-for-flying-enemy</link><pubDate>Fri, 25 Sep 2026 00:37:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Problem: Pathfinding: The standard AI pathfinding functions such as Move To, all require a navmesh in order to move an agent to a location. Being a flying enemy means that depending on your approach,...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1676020/the-creation-of-the-laser-tower-kaleb-lemens</guid><title>The Creation of The Laser Tower - Kaleb Lemens</title><link>https://onecouch.itch.io/odm/devlog/1676020/the-creation-of-the-laser-tower-kaleb-lemens</link><pubDate>Thu, 24 Sep 2026 22:02:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The idea for the laser tower is the classic tower that shoots a constant beam of damage at enemies. Every tower in the game has two paths and the laser tower is no exception. The first path is the doo...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1670323/implementing-character-selection-giancarlo-morales</guid><title>Implementing Character Selection  - Giancarlo Morales</title><link>https://onecouch.itch.io/odm/devlog/1670323/implementing-character-selection-giancarlo-morales</link><pubDate>Sun, 20 Sep 2026 03:04:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After my teammate Zach created 3 different characters for our game, we needed a way to allow the player to be able to select between them so they could use it in game. After my other teammate Dominic...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1668957/grapple-gun-zachary-brodahl</guid><title>Grapple Gun - Zachary Brodahl</title><link>https://onecouch.itch.io/odm/devlog/1668957/grapple-gun-zachary-brodahl</link><pubDate>Fri, 18 Sep 2026 22:26:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>When first forming our game idea, one of my first character ideas was a character that had a grapple function to move around the map. This character evolved as time went on and eventually became the H...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1668836/what-makes-a-wave-system-dante-chacon</guid><title>What Makes a Wave System - Dante Chacon</title><link>https://onecouch.itch.io/odm/devlog/1668836/what-makes-a-wave-system-dante-chacon</link><pubDate>Fri, 18 Sep 2026 20:15:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In our v0.0.2 build I spent a lot of time on two major systems. One of which was the AI&#039;s targeting system (which ended up sending me on a wild goose chase on how to implement Unreal&#039;s AI Perception S...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1668019/optimizing-options-by-dominic-thompson</guid><title>Optimizing Options by Dominic Thompson</title><link>https://onecouch.itch.io/odm/devlog/1668019/optimizing-options-by-dominic-thompson</link><pubDate>Fri, 18 Sep 2026 02:45:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMDY2MjIyLnBuZw==/400x224%23c/NIp15Y.png"/><p>The Problem: For this week I had a lot on my plate when it came to updating the menus. During week one I set up the sub menu&#039;s for the player to swap between, but there was a crucial issue with settin...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1667968/v002-patchnotes</guid><title>v0.0.2 Patchnotes</title><link>https://onecouch.itch.io/odm/devlog/1667968/v002-patchnotes</link><pubDate>Fri, 18 Sep 2026 01:11:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ADDED: -Added the upgrade interface. - Simultaneous spawning for all enemy spawners using a &quot;Wave Start&quot; Interactable. - Wave Start Interactable - A screen for when the player died. - GameMode part of...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1660808/deciphering-how-to-implement-a-resource-system-giancarlo-morales</guid><title>Deciphering how to implement a Resource System - Giancarlo Morales</title><link>https://onecouch.itch.io/odm/devlog/1660808/deciphering-how-to-implement-a-resource-system-giancarlo-morales</link><pubDate>Sat, 12 Sep 2026 02:51:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>One of the main things that I spent the most of my effort trying to figure out during this spring was the resource system. In our game ODM there’s a main building resource that will be used to prett...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1660763/the-challenges-of-placing-buildings-on-a-grid-kaleb-lemens</guid><title>The Challenges of Placing Buildings on a Grid - Kaleb Lemens</title><link>https://onecouch.itch.io/odm/devlog/1660763/the-challenges-of-placing-buildings-on-a-grid-kaleb-lemens</link><pubDate>Sat, 12 Sep 2026 02:02:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>While working on the building system for the project the main challenge was placing buildings on the grid at the correct position and rotation. The issue with placing buildings on a grid is the positi...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1660612/finding-a-method-for-melee-dante-chacon</guid><title>Finding a Method For Melee - Dante Chacon</title><link>https://onecouch.itch.io/odm/devlog/1660612/finding-a-method-for-melee-dante-chacon</link><pubDate>Fri, 11 Sep 2026 22:52:26 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5OTI3NTMyLnBuZw==/400x224%23c/lHIUEl.png"/><p>This week I encountered my first major hurdle on this project. In a previous iteration of development we solved projectile based damage, where a projectile object could be shot out of a gun, collide w...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1660529/deciding-on-first-person-animation-method-zachary-brodahlcountorlock</guid><title>Deciding on First Person Animation Method - Zachary Brodahl(countOrlock)</title><link>https://onecouch.itch.io/odm/devlog/1660529/deciding-on-first-person-animation-method-zachary-brodahlcountorlock</link><pubDate>Fri, 11 Sep 2026 21:15:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>PROBLEM: Left: Timesplitters - Free Radical; Right: Call of Duty: Modern Warfare 2 - Infinity Ward The problem I ran into this week was deciding the best way to handle the first person character&#039;s han...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1660437/the-input-dilemma-for-ui-by-dominic-thompson</guid><title>The Input Dilemma for UI by Dominic Thompson</title><link>https://onecouch.itch.io/odm/devlog/1660437/the-input-dilemma-for-ui-by-dominic-thompson</link><pubDate>Fri, 11 Sep 2026 19:26:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The Problem: While working through this first week of development for Orbital Defense Madness, I was having an issue with inputs when changing the player HUD. When I initially set up the system for ch...</p>]]></description></item><item><guid>https://onecouch.itch.io/odm/devlog/1659546/v001-patchnotes</guid><title>v0.0.1 Patchnotes</title><link>https://onecouch.itch.io/odm/devlog/1659546/v001-patchnotes</link><pubDate>Fri, 11 Sep 2026 00:47:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ADDED: - team folder and project. - Maps folder, Placement code folder, Placement system folder - initial test map - Created my testing map - Zach&#039;s dev test map - BP_BaseCharacter - basic components...</p>]]></description></item></channel></rss>